12/28/2023 0 Comments Kingdom rush frontiers aptoideUmbra actually splits into 11 Shreds of darkness after the first time he dies, then 7 shreds of darkness on the second time, then 4 shreds of darkness on the last time.In the Heroic Challenge and Iron Challenge modes of Emberspike Depths, Vez'nan's staff and the Hammer of Ages are scattered around the area, the Hammer of Ages seen in the top left-hand corner near the crystals, and Vez'nan's staff seen near the west cliff.After the end credits, the corrupted Tear of Elynie is picked up by a monster with green hands and suction cups at the fingertips, saying 'Mine!' in the Futurama alien script.YOU SHALL NOT PASS! Defeat the Dark Lord and save the realm. The darkness, for me, is where I shine!.You're not afraid of the dark, are you?.Shadows betray you because they belong to me!.This is going to be legen (wait for it) dary!.I'm not afraid of the dark, the dark is afraid of ME.Even though Knights Barracks work nearly as well without costing as much, you would want Assassin's Guilds so as to hold the Shreds of Darkness for as long as possible, since the high damage of Shade Elementals would burn through the health of Knights and even Knights Templar rather quickly. Not only they are useful in resisting the previous 15 waves, they can keep Shreds of Darkness and Shade Elementals busy. Pre-build a few Assassin's Guilds to guard the sideward paths.Any hero with less than 250-300 HP is susceptible to 1 shot kills from both Lord Malagar and Umbra, so it's ill advised to use them in this stage.Umbra shoots rays from his eyes and the listed damage 100-150 only accounts for a single ray. Soldiers will be safe if placed off this U-shaped path.
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